Turn // Burn
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Statut officiel de la carte dans chaque format compétitif Magic. Source : Wizards of the Coast (mis à jour à chaque annonce B&R).
| Standard | Hors format |
| Pioneer | Légal |
| Modern | Légal |
| Legacy | Légal |
| Vintage | Légal |
| Commander | Légal |
| Duel Commander | Légal |
| Pauper | Hors format |
Statut officiel de la carte dans chaque format compétitif Magic. Source : Wizards of the Coast (mis à jour à chaque annonce B&R).
| Standard | Hors format |
| Pioneer | Légal |
| Modern | Légal |
| Legacy | Légal |
| Vintage | Légal |
| Commander | Légal |
| Duel Commander | Légal |
| Pauper | Hors format |
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| Premodern | Hors format |
| Premodern | Hors format |
| Old School 93/94 | Hors format |
| Old School 93/94 | Hors format |
| Standard Arena | Hors format |
| Alchemy | Hors format |
| Historic | Légal |
| Timeless | Légal |
| Explorer | Hors format |
| Brawl | Légal |
| Brawl Standard | Hors format |
| Standard Arena | Hors format |
| Alchemy | Hors format |
| Historic | Légal |
| Timeless | Légal |
| Explorer | Hors format |
| Brawl | Légal |
| Brawl Standard | Hors format |
Clarifications officielles de Wizards of the Coast. La traduction FR ci-dessous est générée automatiquement (IA) — l'original anglais reste la source de vérité.
15 avril 2013 · source : wotc
Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.
15 avril 2013 · source : wotc
Turn doesn't counter abilities that have already triggered or been activated. In particular, there is no way to cast this to stop a creature's "At the beginning of your upkeep" or "When this creature enters the battlefield" abilities from triggering.
15 avril 2013 · source : wotc
Turn will cause the creature lose all other colors and creature types, but it will retain any other card types (such as artifact) it may have.
15 avril 2013 · source : wotc
To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.
15 avril 2013 · source : wotc
If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
15 avril 2013 · source : wotc
Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It's also multicolored while not on the stack.
15 avril 2013 · source : wotc
If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
15 avril 2013 · source : wotc
Effects that modify the targeted creature's power or toughness, such as the effects of Phytoburst or Legion's Initiative, will apply to it no matter when they started to take effect. The same is true for counters that change the creature's power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.
15 avril 2013 · source : wotc
If you're casting a split card with fuse from any zone other than your hand, you can't cast both halves. You'll only be able to cast one half or the other.
15 avril 2013 · source : wotc
Turn overwrites all previous effects that set the targeted creature's power or toughness to specific values. Effects that set its power or toughness to specific values that start to apply after Turn resolves will overwrite this effect.
15 avril 2013 · source : wotc
When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn't resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can't perform any actions or have any actions performed on it.
15 avril 2013 · source : wotc
If the affected creature gains an ability after Turn resolves, it will keep that ability.
15 avril 2013 · source : wotc
You can choose the same object as the target of each half of a fused split spell, if appropriate.
15 avril 2013 · source : wotc
When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.
15 avril 2013 · source : wotc
On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.
Clarifications officielles de Wizards of the Coast. La traduction FR ci-dessous est générée automatiquement (IA) — l'original anglais reste la source de vérité.
15 avril 2013 · source : wotc
Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.
15 avril 2013 · source : wotc
Turn doesn't counter abilities that have already triggered or been activated. In particular, there is no way to cast this to stop a creature's "At the beginning of your upkeep" or "When this creature enters the battlefield" abilities from triggering.
15 avril 2013 · source : wotc
Turn will cause the creature lose all other colors and creature types, but it will retain any other card types (such as artifact) it may have.
15 avril 2013 · source : wotc
To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.
15 avril 2013 · source : wotc
If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
15 avril 2013 · source : wotc
Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It's also multicolored while not on the stack.
15 avril 2013 · source : wotc
If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
15 avril 2013 · source : wotc
Effects that modify the targeted creature's power or toughness, such as the effects of Phytoburst or Legion's Initiative, will apply to it no matter when they started to take effect. The same is true for counters that change the creature's power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.
15 avril 2013 · source : wotc
If you're casting a split card with fuse from any zone other than your hand, you can't cast both halves. You'll only be able to cast one half or the other.
15 avril 2013 · source : wotc
Turn overwrites all previous effects that set the targeted creature's power or toughness to specific values. Effects that set its power or toughness to specific values that start to apply after Turn resolves will overwrite this effect.
15 avril 2013 · source : wotc
When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn't resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can't perform any actions or have any actions performed on it.
15 avril 2013 · source : wotc
If the affected creature gains an ability after Turn resolves, it will keep that ability.
15 avril 2013 · source : wotc
You can choose the same object as the target of each half of a fused split spell, if appropriate.
15 avril 2013 · source : wotc
When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.
15 avril 2013 · source : wotc
On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.
Aucun combo référencé sur Commander Spellbook pour cette carte.
Aucun combo référencé sur Commander Spellbook pour cette carte.
Inversion // Invention
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Top 8 decks qui jouent cette carte en tournoi (source : MTGTOP8).
Jori-en Ruin Diver
Commander · Jay Salvosa · Battle for Taiga DC Naga @ Naga City (Camarines Sur, Philippines ) · 13/12/25
Eris, Roar Of The Storm
Commander · Tianyi Sun · Weekly @ Toybox Club (ShenZhen, China) · 18/05/24
Eris, Roar Of The Storm
Commander · Ferr�n · DC Monthly @ Dicewars (Castell�n, Spain) · 28/04/24
Eris Control
Commander · Ferr�n · 4th Anniversary Tournament @ Nexus Sueca (Sueca, Spain) · 27/04/24
Jeskai Stuff
Pioneer · Simon Schiller · 10k-SeriesTrial @ Alara Games · 26/12/19
Ur Delver
Legacy · Emil Kalaydzhiev · Duels for Duals @ Level up (Sofia, Bulgaria) · 08/12/19
Jeskai Control
CHL · Kyle Clarke · Thursday Night Highlander @ L.A. Moods (London, ON) · 07/03/19
Jeskai Control
CHL · Kyle Clarke · Thursday Night Highlander @ L.A. Moods (London, ON) · 28/02/19
Top 8 decks qui jouent cette carte en tournoi (source : MTGTOP8).
Jori-en Ruin Diver
Commander · Jay Salvosa · Battle for Taiga DC Naga @ Naga City (Camarines Sur, Philippines ) · 13/12/25
Eris, Roar Of The Storm
Commander · Tianyi Sun · Weekly @ Toybox Club (ShenZhen, China) · 18/05/24
Eris, Roar Of The Storm
Commander · Ferr�n · DC Monthly @ Dicewars (Castell�n, Spain) · 28/04/24
Eris Control
Commander · Ferr�n · 4th Anniversary Tournament @ Nexus Sueca (Sueca, Spain) · 27/04/24
Jeskai Stuff
Pioneer · Simon Schiller · 10k-SeriesTrial @ Alara Games · 26/12/19
Ur Delver
Legacy · Emil Kalaydzhiev · Duels for Duals @ Level up (Sofia, Bulgaria) · 08/12/19
Jeskai Control
CHL · Kyle Clarke · Thursday Night Highlander @ L.A. Moods (London, ON) · 07/03/19
Jeskai Control
CHL · Kyle Clarke · Thursday Night Highlander @ L.A. Moods (London, ON) · 28/02/19
Le format Commander (aussi appelé EDH) est le plus joué en France et en Europe : parties multi-joueurs en 1v1v1v1 avec un commandant légendaire et un deck singleton de 100 cartes. Voici les statistiques d'usage de cette carte dans la communauté.
Rang EDHREC
#19 376
Popularité globale
Decks référencés
1 417
Top 24 commandants
Inclusion moyenne
1 %
Sur decks éligibles
Cartes synergiques
0
Score synergie > 0
Les générals légendaires qui incluent le plus souvent cette carte dans leurs decks référencés sur EDHREC.
Cartes qui apparaissent le plus souvent dans les decks contenant celle-ci.
Répartition par type de carte des decks Commander qui incluent cette carte. Donne une idée de l'équilibre attendu autour d'elle.
Cartes qui jouent un rôle équivalent dans les decks Commander : utile pour comparer les options ou trouver une alternative budget.
Le format Commander (aussi appelé EDH) est le plus joué en France et en Europe : parties multi-joueurs en 1v1v1v1 avec un commandant légendaire et un deck singleton de 100 cartes. Voici les statistiques d'usage de cette carte dans la communauté.
Rang EDHREC
#19 376
Popularité globale
Decks référencés
1 417
Top 24 commandants
Inclusion moyenne
1 %
Sur decks éligibles
Cartes synergiques
0
Score synergie > 0
Les générals légendaires qui incluent le plus souvent cette carte dans leurs decks référencés sur EDHREC.
Cartes qui apparaissent le plus souvent dans les decks contenant celle-ci.
Répartition par type de carte des decks Commander qui incluent cette carte. Donne une idée de l'équilibre attendu autour d'elle.
Cartes qui jouent un rôle équivalent dans les decks Commander : utile pour comparer les options ou trouver une alternative budget.