Caves of Chaos Adventurer
Creature — Human Barbarian
Foil
3,13 €
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Creature — Human Barbarian
Foil
3,13 €
Lien affilié (rel="sponsored") — votre achat soutient listeblanche.fr sans surcoût pour vous.
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Source : Scryfall (partenariat officiel Cardmarket), snapshot quotidien.
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Statut officiel de la carte dans chaque format compétitif Magic. Source : Wizards of the Coast (mis à jour à chaque annonce B&R).
| Standard | Hors format |
| Pioneer | Hors format |
| Modern | Hors format |
| Legacy | Légal |
| Vintage | Légal |
| Commander | Légal |
| Duel Commander | Légal |
| Pauper | Hors format |
| Brawl | Hors format |
| Historic | Hors format |
| Explorer | Hors format |
Clarifications officielles de Wizards of the Coast. La traduction FR ci-dessous est générée automatiquement (IA) — l'original anglais reste la source de vérité.
10 juin 2022 · source : wotc
There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.
10 juin 2022 · source : wotc
If you have completed a dungeon when Caves of Chaos Adventurer's last ability resolves, you can only play the exiled card without paying its mana cost. You can't choose to play it normally.
10 juin 2022 · source : wotc
If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon.
10 juin 2022 · source : wotc
Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.
10 juin 2022 · source : wotc
The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.
10 juin 2022 · source : wotc
Caves of Chaos Adventurer's last ability checks to see if you've completed a dungeon at the time you exile a card. If you haven't completed a dungeon at that time, you can't cast it without paying its mana cost, even if you complete a dungeon later during the same turn.
Statut officiel de la carte dans chaque format compétitif Magic. Source : Wizards of the Coast (mis à jour à chaque annonce B&R).
| Standard | Hors format |
| Pioneer | Hors format |
| Modern | Hors format |
| Legacy | Légal |
| Vintage | Légal |
| Commander | Légal |
| Duel Commander | Légal |
| Pauper | Hors format |
| Brawl | Hors format |
| Historic | Hors format |
| Explorer | Hors format |
Clarifications officielles de Wizards of the Coast. La traduction FR ci-dessous est générée automatiquement (IA) — l'original anglais reste la source de vérité.
10 juin 2022 · source : wotc
There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.
10 juin 2022 · source : wotc
If you have completed a dungeon when Caves of Chaos Adventurer's last ability resolves, you can only play the exiled card without paying its mana cost. You can't choose to play it normally.
10 juin 2022 · source : wotc
If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon.
10 juin 2022 · source : wotc
Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.
10 juin 2022 · source : wotc
The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.
10 juin 2022 · source : wotc
Caves of Chaos Adventurer's last ability checks to see if you've completed a dungeon at the time you exile a card. If you haven't completed a dungeon at that time, you can't cast it without paying its mana cost, even if you complete a dungeon later during the same turn.
Caves of Chaos Adventurer est imprimée dans Battle for Baldur's Gate Promos (code PCLB), numéro 167s. Rareté : Rare.
Le marché de référence pour l'achat de cartes Magic en France est Cardmarket. Le lien "Acheter" sur cette page utilise le programme d'affiliation et redirige vers les offres actuelles pour Caves of Chaos Adventurer.
Oui. Caves of Chaos Adventurer a 4 prints différents : Battle for Baldur's Gate Promos, Battle for Baldur's Gate Promos, Commander Legends: Battle for Baldur's Gate, Commander Legends: Battle for Baldur's Gate. Les prix varient selon le set.
10 juin 2022 · source : wotc
If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
10 juin 2022 · source : wotc
If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
10 juin 2022 · source : wotc
In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.
10 juin 2022 · source : wotc
In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.
10 juin 2022 · source : wotc
Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.
10 juin 2022 · source : wotc
Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.
10 juin 2022 · source : wotc
A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.
10 juin 2022 · source : wotc
A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.
10 juin 2022 · source : wotc
You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.
10 juin 2022 · source : wotc
You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.
10 juin 2022 · source : wotc
If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
10 juin 2022 · source : wotc
If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
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