The Motherlode, Excavator
Artéfact Créature légendaire — RobotRobots
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Artéfact Créature légendaire — RobotRobots
Statut officiel de la carte dans chaque format compétitif Magic. Source : Wizards of the Coast (mis à jour à chaque annonce B&R).
| Standard | Hors format |
| Pioneer | Hors format |
| Modern | Hors format |
| Legacy | Légal |
| Vintage | Légal |
| Commander | Légal |
| Duel Commander | Légal |
| Pauper | Hors format |
Statut officiel de la carte dans chaque format compétitif Magic. Source : Wizards of the Coast (mis à jour à chaque annonce B&R).
| Standard | Hors format |
| Pioneer | Hors format |
| Modern | Hors format |
| Legacy | Légal |
| Vintage | Légal |
| Commander | Légal |
| Duel Commander | Légal |
| Pauper | Hors format |
Artéfact Créature légendaire — Robot
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Scryfall (partenariat officiel Cardmarket) · snapshot quotidien
| Premodern | Hors format |
| Premodern | Hors format |
| Old School 93/94 | Hors format |
| Old School 93/94 | Hors format |
Clarifications officielles de Wizards of the Coast. La traduction FR ci-dessous est générée automatiquement (IA) — l'original anglais reste la source de vérité.
08 mars 2024 · source : wotc
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
08 mars 2024 · source : wotc
{E} is the energy symbol. It represents one energy counter.
08 mars 2024 · source : wotc
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
08 mars 2024 · source : wotc
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
08 mars 2024 · source : wotc
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
08 mars 2024 · source : wotc
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
08 mars 2024 · source : wotc
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
08 mars 2024 · source : wotc
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
08 mars 2024 · source : wotc
The Motherlode's reflexive triggered ability prevents all creatures without flying that player controls from blocking that turn, including creatures that lose flying after the ability resolves as well as creatures without flying that enter the battlefield or come under that player's control later in the turn.
08 mars 2024 · source : wotc
Use the number of nonbasic lands the target opponent controls when The Motherlode's first ability resolves to determine the number of energy counters you get.
08 mars 2024 · source : wotc
You don't choose a target nonbasic land at the time The Motherlode's last ability triggers. Rather, a second "reflexive" ability triggers when you pay {E}{E}{E}{E} this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
08 mars 2024 · source : wotc
Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
08 mars 2024 · source : wotc
If the target nonbasic land is an illegal target as The Motherlode's reflexive triggered ability tries to resolve, it won't resolve and none of its effects happen. Creatures defending player controls without flying will still be able to block this turn.
Clarifications officielles de Wizards of the Coast. La traduction FR ci-dessous est générée automatiquement (IA) — l'original anglais reste la source de vérité.
08 mars 2024 · source : wotc
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
08 mars 2024 · source : wotc
{E} is the energy symbol. It represents one energy counter.
08 mars 2024 · source : wotc
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
08 mars 2024 · source : wotc
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
08 mars 2024 · source : wotc
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
08 mars 2024 · source : wotc
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
08 mars 2024 · source : wotc
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
08 mars 2024 · source : wotc
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
08 mars 2024 · source : wotc
The Motherlode's reflexive triggered ability prevents all creatures without flying that player controls from blocking that turn, including creatures that lose flying after the ability resolves as well as creatures without flying that enter the battlefield or come under that player's control later in the turn.
08 mars 2024 · source : wotc
Use the number of nonbasic lands the target opponent controls when The Motherlode's first ability resolves to determine the number of energy counters you get.
08 mars 2024 · source : wotc
You don't choose a target nonbasic land at the time The Motherlode's last ability triggers. Rather, a second "reflexive" ability triggers when you pay {E}{E}{E}{E} this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
08 mars 2024 · source : wotc
Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
08 mars 2024 · source : wotc
If the target nonbasic land is an illegal target as The Motherlode's reflexive triggered ability tries to resolve, it won't resolve and none of its effects happen. Creatures defending player controls without flying will still be able to block this turn.
Top 2 decks qui jouent cette carte en tournoi (source : MTGTOP8).
Top 2 decks qui jouent cette carte en tournoi (source : MTGTOP8).

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Le format Commander (aussi appelé EDH) est le plus joué en France et en Europe — parties multi-joueurs en 1v1v1v1 avec un commandant légendaire et un deck singleton de 100 cartes. Voici les statistiques d'usage de cette carte dans la communauté.
Rang EDHREC
#7 416
Popularité globale
Decks référencés
15 608
Top 20 commandants
Inclusion moyenne
8 %
Sur decks éligibles
Cartes synergiques
0
Score synergie > 0
Les générals légendaires qui incluent le plus souvent cette carte dans leurs decks référencés sur EDHREC.
Cartes qui apparaissent le plus souvent dans les decks contenant celle-ci.
Répartition par type de carte des decks Commander qui incluent cette carte. Donne une idée de l'équilibre attendu autour d'elle.
Cartes qui jouent un rôle équivalent dans les decks Commander — utile pour comparer les options ou trouver une alternative budget.
Le format Commander (aussi appelé EDH) est le plus joué en France et en Europe — parties multi-joueurs en 1v1v1v1 avec un commandant légendaire et un deck singleton de 100 cartes. Voici les statistiques d'usage de cette carte dans la communauté.
Rang EDHREC
#7 416
Popularité globale
Decks référencés
15 608
Top 20 commandants
Inclusion moyenne
8 %
Sur decks éligibles
Cartes synergiques
0
Score synergie > 0
Les générals légendaires qui incluent le plus souvent cette carte dans leurs decks référencés sur EDHREC.
Cartes qui apparaissent le plus souvent dans les decks contenant celle-ci.
Répartition par type de carte des decks Commander qui incluent cette carte. Donne une idée de l'équilibre attendu autour d'elle.
Cartes qui jouent un rôle équivalent dans les decks Commander — utile pour comparer les options ou trouver une alternative budget.
Épées en charrues
Épées en charrues